Episode 074: Wrap 10, Philippe!

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Philippe takes a forum thread about “texture wrapping” and turns it into a tutorial. During the process he got a real nice tree bark.

With texture wrapping you can give a flat texture the look of being on the surface of a 3-dimensional body. This is the domain of Raytracers and 3D programs like Blender. But for that you need a mathematical model of the body in question. This is not available in photographies.

The TOC

00:50 - Concept
02;50 - Forum discussion
05:00 - Accentuating value contrast
06:10 - Choosing and resizing a texture
08:20 - Masking
16:10 - Giving volume to the texture
22:00 - Setting layer mode and tuning
22:40 - Enhancing the shadows using a contrasted color channel

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4 Responses to “Episode 074: Wrap 10, Philippe!”

  1. The original Forum tread link: http://forum.meetthegimp.org/index.php/topic,47.0.html
    And if you want to take a look at researcher way to do that stuff, here is an interesting video http://graphics.cs.cmu.edu/projects/nrt/NRTAM.mp4 from http://graphics.cs.cmu.edu/projects/nrt

  2. Max (schrottplatz) says:

    really nice show!

  3. James says:

    Incredible!
    Thanks a lot, I was wondering about that. :)

  4. Ian Wilson says:

    I’ve been away a lot and haven’t been able to look at Meet the Gimp for ages, so now I have a lot of catching up to do. I just thought I’d mention that I still find that the files present themselves as MP3, though I can still work round it by downloading them and renaming them as MP4 files.

    Regards

    Ian

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