Episode 074: Wrap 10, Philippe!
 
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Philippe takes a forum thread about “texture wrapping” and turns it into a tutorial. During the process he got a real nice tree bark.

With texture wrapping you can give a flat texture the look of being on the surface of a 3-dimensional body. This is the domain of Raytracers and 3D programs like Blender. But for that you need a mathematical model of the body in question. This is not available in photographies.

The TOC

00:50 – Concept
02;50 – Forum discussion
05:00 – Accentuating value contrast
06:10 – Choosing and resizing a texture
08:20 – Masking
16:10 – Giving volume to the texture
22:00 – Setting layer mode and tuning
22:40 – Enhancing the shadows using a contrasted color channel

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Comments (5)
  1. Philippe Demartin

    The original Forum tread link: http://forum.meetthegimp.org/index.php/topic,47.0.html
    And if you want to take a look at researcher way to do that stuff, here is an interesting video http://graphics.cs.cmu.edu/projects/nrt/NRTAM.mp4 from http://graphics.cs.cmu.edu/projects/nrt

  2. Max (schrottplatz)

    really nice show!

  3. James

    Incredible!
    Thanks a lot, I was wondering about that. :)

  4. Ian Wilson

    I’ve been away a lot and haven’t been able to look at Meet the Gimp for ages, so now I have a lot of catching up to do. I just thought I’d mention that I still find that the files present themselves as MP3, though I can still work round it by downloading them and renaming them as MP4 files.

    Regards

    Ian

  5. Serge Gielkens

    Great show, Philippe. The way one can play with textures in GIMP, is a whole new world to me. I am very much interested in that and I am looking forward to see more on this subject.

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